A new juicy leak from the Chief Idea. Try not to drool too much as you read it, although I know that E3 is begging for our appearance. This is just a plot preview though, no art or trailer yet. This is the sequal to On the Hunt (still in production).
Doug Hunt
A DGAF Production Studios Game
Plot Draft by Frank Feder
Opening Cinematic
Douglas
frolics through a green field, flowers and butterflies flying left and right.
Douglas is gleeful, happy music and singing in the background, sun shining
bright. Douglas finds a Huge metal object in the middle of the field. Ominous
music plays as Doug investigates what is inside the object. As he opens the
door hands from behind him push him roughly inside, knocking his head on the
ground, making him unconscious. He
awakes later to find himself in a room with huge green vats with humanlike
figures in them. He looks down at his hands to see that they are made of metal,
and each of his fingers has a hole like the barrel of a gun at the end of them.
He inspects the green vats more carefully. He shouts in horror: “Oh my god…
They’re clones of me!!” and at that moment a Dougzombie cracks through its vat
and starts sauntering over to Douglas.
Scene 1: Tutorial
Player
uses their hands (right is red, left is blue) to hit markers on the screen.
When the player’s hand is in the correct place, the hand will have to be held
there for 1.50 seconds (upgradeable between levels later on). The screen and
background will move on its own [to envision what I’m thinking of, think of the
credits in Super Smash Bros Melee where you have to shoot the names, or in
arcade games where you have a gun. The screen will move on its own, but the
player will have to shoot the Dougzombies when they have a chance.] This is a
run and gun level. The player will learn the basics of shooting D/Z’s. Douglas
will make it out of the factory and out to the field where he spots FEROZ. “Who
are you? Are you the one that kidnapped me?” Doug asks, and FEROZ answers “No,
I work against them. But that’s not important right now. What’s important right
now is that we go on a DOUG HUNT.”
[DOUG HUNT LOGO FLASHES ACROSS THE SCREEN, THEME MUSIC
PLAYING]
Upgrade Period after level 1:
Help
boxes will show the player how to use their hands to spend the points on
upgrades in Feroz’s Wares Shop. The player will be given 500*(level number) for
completing each level. The help boxes will instruct the player to buy “FAST
FINGERS I” for 500 points, lowering the channel time of the gun by .5 seconds
to make the gun only take 1.00 seconds to fire. There will be an “ARE YOU
SURE?” window to make sure no accidental upgrades are bought. There will be no
refunds from Feroz’s Ware Shop. Also bombs will be available, triggered during
a level by putting your hands straight up above your head. Each bomb will cost 250 points, with a
maximum carrying capacity of 2 bombs at a time.
Scene 2: D/Z Duck hunt
FEROZ
tells Doug that he has modified the bullets to home in on far away targets. The
field looks similar to the DUCK HUNT series field, and FEROZ says “Oh my god,
they’ve mutated! They have wings!” the next sequence will be the player
shooting homing shots at the flying D/Z’s. Also rabid D/Z’s will run at
Douglas, and the player has to shoot them before they get too close. The player
can let 3 D/Z’s through before losing and having to start the level over. 20
points are awarded per D/Z shot.
BOSS SCENE 2: PIANOZOMBIE
A giant
D/Z with a grand piano starts blasting musical notes at Douglas. There are two
pretty easy phases to this: The first where regular bullets are shot at the
approaching quarter-notes and eighth-notes, the second being a phase where the
player must swipe across the screen to clear the grass on the screen to see the
notes coming at them. After about 10 notes have been blocked the boss will be
vulnerable to a red and blue shot (both hands) to its head. Two rounds of this
and the boss will be defeated and it’s back to Feroz’s Ware Shop.
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