This week, I worked pretty hard on the boss code. The boss is just a regular enemy with a huge gun sticking out of its mouth. It stays at the top of the screen and goes from left to right to dodge the player's bullets. Gavriel wrote some code to make the boss shoot a huge laser that does a large percentage of the player's health if it touches them.
I did a pretty good job of accomplishing my goals this week. I think I will be pretty ready to present come presentation day.
This week I want to help Douglas on his music visualizer. I also want to learn more about Freed's particle effects. I think it'd be cool to work on the health code too. We should be polishing up the game soon, and have it ready to go by the end of next week at the latest.
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