Monday, October 31, 2011

Blog Post 10/31

Happy Halloween! I've decided to just use pre-existing songs for my music in D's game. I found that putting music-making software such as Fruity Loops Studio 9 or Reason would be too hard to load on the school computers. Instead I will use music by the artist "Feed Me" for the aggressive, intense parts of the game. Sound design is really interesting, and since I love music it is really fun for me to do. Putting the right music on top of an event in a game can make it a LOT more effective. This week G and A are hard at work in Visual Studio with C#. D is working slowly but surely on his game, and I'm helping him with the music. The sound design opportunity is really awesome for me, as I love music (electronic music especially). Finding slower music for slower parts of the game is going to be fun too. Coding in these songs will give me a chance to work in the language itself and work on my programming skills. Why did Dracula take cough medicine? To stop his coffin. That's all for now. -F

Wednesday, October 26, 2011

Blog Post 10/23

This week I did a lot of back-blogging. I'm continuing to work on my Blender work for Douglas's game. I'm working really hard on level content as well, and Douglas is taking my suggestions and putting them into action pretty consistently. Human models provide quite a challenge, so I intend to look into some tutorials online. I also want to get some programming done soon, so I was thinking of asking if Freed needed help on his visualizer. I was also interested in learning javascript some time in this year. Everyone is hard at work, but not really on the same thing. I hope that soon our group will reunite to work on Ferozhead soon. I've also gotten to make the music for Doug's game, which I'm really excited to get to do. It's been a while since I've worked with music making software.

Monday, October 24, 2011

Blog Post 10/16

This week I continued to build my skill in Blender. I worked on coloring and using grabbing tools instead of the brush. Gavriel prefers the brush tool, because it is more precise. For now, I'm just trying to learn as much as possible about the software. I made a crude giraffe and colored it in. Animation and getting things to bounce is the new item on my to-do list. Both Alex and Gavriel have experience in the software so I can consult them if I ever need additional aid. Douglas has added slo-mo (also my concept) and I'm helping him sharpen it up a bit. He will probably need some designwork for his project soon and I'll volunteer to help him out as soon as that applies. Alex made his visualizer way cool, and the Inception music really polishes it off. Gavriel showed me his RPG he's been working on at home, and I was really impressed by how much work he did on it. Gavriel is indubitably the strongest member of our group in terms of sheer programming experience.

Blog Post 10/09

This week I decided to learn how to use Blender. I'm pretty bad, but I've taken several tutorials on Youtube and played around with the software a bit. Douglas is working in the CSS engine and will probably need enemies designed. So far I've made a tadpole and a fedora. I doubt either of those will be suitable opponents. 3D modelling is a lot of fun, as I'm not very good at drawing and Blender allows me to create characters pretty easily.

Douglas is using my Cuban Rescue Mission plotline, and it looks like it's coming along pretty well. He has an explosion and a drop which look pretty cool. Gavriel is working on his own side project, and Alex is still laboring on a visualizer. Right now we're split, but we are all working on projects pertaining to FerozHead.

Blog Post 10/3

This week I worked mostly on the platformer. I played around with spritestrips and found that an Animation class also got the job done. I'm also very interested in doing some 3d Modeling. It's been a while since I've worked on my modeling career . Gavriel continues to show me awesome stuff he's done and is working on in Blender, and I will probably install it on my computer.

Doug has started working on Alpha Falcon (name and pl credit to me) and Alex is still working in Visual studio.