Monday, November 28, 2011

Blog Post 11/13

This week D continued working in Hammer SDK. I will try and get "Half Life 2" which is what that tool is from. G continues to work on his XNA and A is looking very interested in working on it as well. I think I will either be making 3D models or will install this SDK as well. It looks really fun - D has made a fountain level with water effects that are second to none. This week I have been working with design software attempting to come up with a logo or icon for DGAF Game Engineering Design Production Studios Inc., but I have had no luck yet.

Sunday, November 6, 2011

Blog Post 11/06

This week I worked a lot on 3D modeling, and recently saw Feroz. He said he could get us the textures of his head so we could model it for D's game. I'm really excited as I see that come together. The game's music is going to be hard work, and I'm thinking about using "Glitch Mob" for slower parts of the game. This music is a little slower, but it won't let the action slow down to a point where it gets boring. Another really exciting thing that happened is that Adobe CS5 was installed on the computer science lab's computers. Illustrator is one of my favorite pieces of software ever. I have a version that I got from my friend at my house, but it hasn't been working lately. I work professionally making fliers and logos for businesses (at least, I used to). I really would love to get back into that and I think that this will be a really great opportunity to work on personal design projects and those for my group's game. If we make a fun game and I can design the cover right, we can make MILLIONS OF DOLLARS MWAHAHAHAHAHA *ahem* anyways. It would be fun and a good skill to be able to work on. Til next week, Frank (DGAF Production Studios)