Monday, March 26, 2012

Blog Post 3/25

This week I worked in Wings3D some more, working with complex geometry. I need to start animating some of the stuff I've made, which hopefully can be done in the new software G obtained a license for. I like working in Wings3D though, so I may continue with that for a while.

D is working with Source SDK, G is working on some art stuff, and A is working on some really cool Processing stuff. It should be a good week here at DGAF studios. I think I'm going to work in Source with Doug, I've enjoyed that in the past. 

Wednesday, March 21, 2012

Blog Post 3/11

This week, I worked more in Wings3D and made some cool looking stuff. D is talking about going back to source SDK which I think would be fun, but we waited too long for the Kinects to not use them. I'm encouraging the group to use the Kinects and am continuing to design models for that purpose.

I'm going to learn more about modeling and talk to my group more about what is needed for our game. G is coding for tangents and the such, D is working in Source SDK, and F is working on his rainbow thing. It hasn't really changed much.

That's all for now from the Chief Idea.

Monday, March 5, 2012

Blog Post 3/04/12

This week I was sick for one day, and there was only one day of class. From what I've heard from D G and A,  we smoothed out the hand detection and are well on our way to using the Kinects. We use Wings3D to design the models for the game, and that software is both freeware and pretty quality. It's not too hard to figure out and I'm been experimenting with it. The graphics requirements sometimes break my computer, so I have to be careful not to use too many vertices and whatnot. That should not pose that much of an issue to our project at all, though. G is working on the design for the targeting mechanic and I am birthing mind-babies nonstop for our project. Brainstorming part of the job of the Chief Idea so I am hard at work. I also will work in Wings3D and make some sculptures to learn the software.

That's all for now from the Chief.

Blog Post for 2/26

This week I worked on the plot for Doug Hunt. It's a lot of fun to think of game ideas and see how D and A can handle them. The cinematography is going to be iffy, and worrying about that is something that our group should do last. We need to focus on figuring out the Kinect (WHICH IS HERE WOOHOO) and learning how to get it to read our movements.

This week G and A are working with Finch, which I think is a waste of time, but it keeps them busy until we can get the graphics cards into the computer for the Kinect and other uses. I'm really excited for our work with the Kinect and can't wait for my plot to be realized.