Monday, January 30, 2012

As Promised: The First 3!

Here is the plot summary for the first 3 scenes of Dance Wars: The Feroz Shuffle. I know this is highly anticipated, a behind the scenes look at DGAF. Here you are:


Scene 1:
Characters needed: Feroz, Dr. Dance disguised as Feroz’s mom, Dr. Dance’s henchmen.
FEROZ wakes up in a dark room, the light switch in front of him. As soon as he turns on the light his mom bursts into the room (now revealed to be a stage in a theater). She says “Hey Feroz” and then her head falls off and reveals that it is actually Dr. Dance. “I’ve waited a long time for this! Get him, boys!”. Player then proceeds to fight off henchmen by performing a series of dance moves. Dr. Dance retreats with a howl and a cry that this is not over.
Scene 2:
Characters needed: Feroz
                FEROZ dances through the streets to get home, introducing more of the game’s mechanics.
Scene 3:
Characters needed: Feroz , Prof. Funk
                FEROZ arrives home, is greeted by Professor Funk. Funk explains that he got in a fight with Dr. Dance and used Feroz to take the blame because he knew he had the POWER OF DANCE and would be a helpful ally in the war on Dr. Dance. Prof. Funk then states that he needs Feroz’s help, promising him money, power, women, and the secret of BREAKDANCE.  Feroz agrees and a celebration via dance  takes place. 



That's all for now, maybe I'll release more if the big boss lets me. You know how it is, corporations don't let much information out. At the very least, I'll have a plot update on the upcoming Ferozhead: On The Hunt soon. 

Til then, 
F

Blog Post 1/29/12

This week was my birthday! On January 26, 1996, a legend was born. Also Frank. I'm 16 now, and I will be driving in April. <obligatory joke about roads getting considerably more dangerous here>. Being 16 feels pretty much the same as being 15.

Anyhow, DGAF work is going smoothly. I've had an idea for a good game, it's going to be a sidescrolling bullet-hell with different gun pickups and it's going to leave room for different playstyles. Recently I picked up a gamecube (to reminisce on childhood memories) and one of the games I bought was Custom Robo (a favorite from my early years). This game lets players pick what kind of equipment to use before pitting robots against eachother in an arena. This kind of choice-heavy gameplay is exactly what I was excited to have in a Ferozhead game. The game will be called "Ferozhead: On The Hunt" and it will be 100% excellent. It will be set in a forest and have superior boss fights and killer music.

That's all for this week at DGAF,
F.

Blog Post 1/22/12

This week I have worked pretty extensively in photoshop, and have been discussing new game ideas with the DGAF crew. G is also doing photoshop tutorials and is outskilling me. As chief idea for the group I have taken it upon myself to brainstorm new plot/game mechanics. We are still waiting for the Kinects! We're plagued with anguishblahs, bleakness, blue devils, blue funk,broken heart, bummer, cheerlessness, dejection, despondencydisconnectedness, dismal dispiritedness, distressdolefulness, dolor,downcastness, downer, dysphoria, forlornness, funk, gloominess, griefgrieving, heartacheheartbreak, heavy heart, hopelessness, letdown,listlessness, melancholymiserymoodiness,mopes, mournfulness, mourningpoignancy,sorrowsorrowfulness, the blues, the dumps,tribulation, and woe. Hopefully we will get the Kinects soon.

Friday, January 13, 2012

Blog Post January 15

Over winter break, I spent a couple days in Santa Fe, New Mexico. I went skiing and sightseeing and it was really awesome, it's definitely one of my favorite places to go. Apart from that, I started watching Justified with Timothy Olyphant. I'm all caught up with the show, ready for the third season to premier on tuesday. Another third season I'm looking forward to is Archer, the funniest show on television in my opinion. 

In class I've been working on the plot for our next big game:  DANCE WARS: The Feroz Shuffle . This is sure to be awesome, as it is on Kinect. I will blog out the plot I have so far, but only the first three scenes of it. Don't want to spoil too much! It's going to be an emotionally heavy dance fighting robot swimming secret headquarters scrolling quicktime event multiplayer-enabled funhouse. Can't wait to get the Kinects so we can start coding!

This next week I will work more on concept art and try to find out more about Kinects.

That's all for now from the Chief Idea.

-FF